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January 16, 2019

Video: Inside the artistic mind of Dead Space designer Glen Schofield

Video directed by Sean Dacanay, edited by Jeremy Smolik. Click here for transcript.

Our recent visit to Dead Space designer Glen Schofield’s home to discuss the challenges of developing the horror classic left us with an enormous amount of footage to sort through. Glen was very generous with his time and allowed us more than simply a peek behind the curtain—we got a full tour through the man’s artistic mind and processes.

This video is perhaps not as directly game-focused as our previous one, but Glen was brimming with words of wisdom for aspiring game artists—and aspiring artists in general. He tells of his [...]

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October 31, 2018

The 35 greatest horror games of all time

What scares you? It’s a question you know the answer to innately and immediately, as individualized as your fingerprint. Accordingly, horror games have tried everything in the book in order to scare players: disempowerment, alienation, animatronic jump-scares, eroticism, flagrant shattering of the fourth wall, and so…

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October 13, 2018

What Makes Dead Space’s Plasma Cutter Such A Great Weapon

Today is the 10th anniversary of the release of Dead Space in North America, so we thought it would be fun to reflect on the original game by re-publishing this piece that emerged from Heather Alexandra’s replay of the game last year.

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